Compiling
The tool is contained in a single
.c
file, and should compile andrun in any reasonable environment that comes with a C99 compiler andstandard library. If it does not, please file an issue.ISO (the International Organization for Standardization) is a worldwide federation of national standards bodies (ISO member bodies). The work of preparing International Standards.
Windows binaries can be found in thereleases section.
Compiler command line example
Depending on your compiler version, additional switches such as
-std=c99
may be required.Compile directly from GitHub - no git clone or tarball required
Usage
<track-mode>
:MODE1_RAW
|MODE1
|MODE2_RAW
|MODE2_FORM1
|MODE2_FORM2
|MODE2_FORM_MIX
<sub-channel-mode>
:RW
|RW_RAW
Note: Error correction/detection data is not checked (tryedccchk) and errors are notcorrected. (It is unlikely that an image contains this type of errors,becauseCIRCdetects/corrects errors when reading from the disk - even in raw mode.)
![Xbox Xbox](/uploads/1/2/5/8/125839541/392671946.jpg)
How to determine the image type (track mode and sub-channel mode)
Common extensions for raw image files are
.raw
, .bin
, .img
,.ima
, and others.If you have an accompanying .toc
file
The track mode and sub-channel mode can be found in the
.toc
file. Seecdrdao(1) -> TOC FILES ->Track Specification -> TRACK.Note:
MODE1
and MODE2_FORM1
images without sub-channel data needno conversion. These images are .iso
files.If you have an accompanying .cue
file
MODE1/2048
: No conversion is necessary. The image is an.iso
file.MODE1/2352
: UseMODE1_RAW
.MODE2/2336
: UseMODE2_FORM_MIX
.MODE2/2352
: UseMODE2_RAW
.
By looking at the file size
Check if the file size is a multiple of one or more of the followingsector sizes:
- 2048 bytes: The image might be an
.iso
file. - 2324 bytes: Try
MODE2_FORM2
. - 2336 bytes: Try
MODE2_FORM_MIX
. - 2352 bytes: Try
MODE1_RAW
orMODE2_RAW
.
If sub-channel data is present, the sector size is increased by 96bytes:
- 2144 bytes: Try
MODE1 RW
. - 2420 bytes: Try
MODE2_FORM2 RW
. - 2432 bytes: Try
MODE2_FORM_MIX RW
. - 2448 bytes: Try
MODE1_RAW RW
orMODE2_RAW RW
.
Example - Create an .iso
using cdrdao
Motivation
The standard method
can fail for various reasons.
Step by step
Get
cdrdao
. (Windows users can get pre-compiled binarieshere.)Then make a raw image of the disk:
Look for the first
TRACK
line in the image.toc
file to find outwhich track mode to use. Then run raw2iso
with the correct mode. Thefollowing line automates these steps:Large, recently shaven (with the exception of A-Train), sinewy men with a flamboyant dress sense--an apt description of the fashionista in Queer Eye for the Straight Guy and the tight-spandex-trunk-wearing freak shows appearing every Monday on Spike 'Lee' TV. With the all-new, all-cool Season mode in the Road to WrestleMania XIX portion of the game, we thought we'd check out just what evil machinations your sweaty man-beast can get up to during those hours between matches--aside from applying fake tans and various shiny oils.
1. Sweet Fanny Adams
Your Superstar takes absolutely no action during the match and neither gains nor loses anything.
2. Rest
Your Superstar hangs out backstage and relaxes. If he is not approached by another Superstar, he recovers 30 Vitality points. If he is approached by a Superstar and has a friendly conversation, his Popularity and Vitality increase by modest amounts. If your Superstar is approached by a hostile Superstar, however, the two behemoths have a short fight. If your Superstar loses, he loses a great deal of Vitality. Even if he wins, he loses a bit of Vitality.
3. Surprise Attack
To Surprise Attack another Superstar, instigate a backstage brawl with your target. If you win, you take out a great deal of his or her Vitality, which is the perfect way to soften up an opponent before a match. However, surprise attacks can backfire--if you lose the backstage brawl, you're the one on the short end of the Vitality stick. Sometimes you just won't be able to find your rival Superstar, and you'll suffer a very modest Vitality loss as a result.
4. Interference
When you choose to attempt Interference, you risk some ot your Vitality for the chance to interfere in a Superstar's match. This is a good way to help out an ally or just get some payback on a Superstar that you have a grudge against. A successful attempt costs 20 Vitality points but gains you two Popularity points, and you get to control your Superstar as he interferes in the match. Sometimes, however, pesky arena security keeps you from reaching the ring, in which case you accomplish nothing and lose five Vitality points for looking painfully silly.
5. Steal
During a match, you can choose to steal something from a Superstar's locker. A high Luck score helps your chances. If you're successful, however, you lose more Vitality and Popularity than if you had failed. Stealing is a great way to unlock hidden items, such as new options in Create a Superstar mode, Superstar entrance videos, and additional points for your created Superstars' parameters.
6. Set Trap
Setting a trap for a Superstar is the easiest way to deprive him of some Vitality, but even a successful attempt costs you half the Vitality that the attacked Superstar lost. You don't have to actually fight the Superstar, though, so it's a good way to take a big-name Superstar down a peg or two before a match.
7. Manipulate
Manipulate a Superstar to trick him or her into attacking another wrassler. You lose 10 points of Vitality on a successful attempt, but the attacked Superstar loses 20. The Superstar who does the attacking doesn't lose any Vitality.
8. Encourage
Encouraging a Superstar risks a small amount of your own Vitality (five points) to increase theirs if you are successful. Sometimes, the Superstar blows you off, in which case you lose 10 Vitality points but increase the friendliness between the two Superstars. If you can't find the Superstar backstage, you lose five Vitality points.
9. Call Out
Question a Superstar's intestinal fortitude by calling him or her out. Standing in the middle of the ring, your Superstar challenges another Superstar to come on down. If the challenged Superstar comes out, you lose 10 Vitality points but earn five Popularity points; the Superstar you challenged also earns two Popularity points. Sometimes a different Superstar responds to the Call Out--this costs you 10 Vitality points but gives you two Popularity Points and your opponent one Popularity point, as well as increases the hostility between the two Superstars. It also gives you a 'Call Out Card' that results in a match between you and the Superstar who responded to your challenge. If no one comes out, you lose five Vitality points and nothing else happens--aside from the yelling, the name calling, and the strutting.
10. Complain
Complaining to another Superstar costs you 10 Vitality points but increases the hostility between you and the other Superstar it you are successful. It you fail to find the Superstar backstage, you lose five Vitality points.
11. Select Manager
Choose Select Manager if you want to have an ally outside of the ring who can watch your back. Superstars with high Charisma who look for Superstars with compatible Alignments have more luck getting them to be managers. A successful attempt nets you a new manager. An unsuccessful attempt costs 10 Vitality points. If you can't find the Superstar backstage, you lose five Vitality points.
12. Break Up
If you're tired of your manager, show him or her the door. This sends the two of you on your separate ways, but be warned--many a WWE feud has been sparked by a jilted manager!
Overall rating: 6.5